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I didn’t know how much to prepare

February 1, 2017 in Tutor Group Discussions

I didn’t know how much to prepare for our first tutor group meeting, so I started a presentation to answer our questions, but it ended up not being used, as the session was, gratefully on my part, informal and discussion based. It was great to hear the varied experiences of teaching in the room.

So that my preparation work for that session isn’t completely lost, and in case anyone reading is remotely interested, here is a little link to it online (though it’s not the slickest presentation, be warned!). It includes some images and a short film of a ‘self directed learning’ workshop I presented at a practice sharing forum at the National Gallery in September 2016.

Enjoy: http://prezi.com/btnva3pytupl/?utm_campaign=share&utm_medium=copy

TYPEFACE HISTORY

November 7, 2016 in IID

During our typeface history lesson we started by watching this video.

Matthew Carter here explains the way that he created, adapted and improved the Verdana font. He also gives a history of digital font styles for web design. When designing anything and looking for the right font to use the best place to look is google fonts, they have a wide range of fonts that you can chose from. In coding: em refers to each specific font size and rem refers to the root font size used at the beginning of your code.

On the TED.com website there are many more helpful talks like this.

 

The next Digital Culture workshop is around the corner – 15th March 2017

November 1, 2016 in Conferences, Drop In Sessions, Events, exhibitions, News, workshops

Digital Culture – What is it? How did it Start? Why did it Start? Where is it Going?

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The Digital Culture project addresses the use of digital technologies to support learning. Approaches in this area are very varied, but a simple split can be made between:

Programmes for students, where learners use technology in problem solving or more open-ended learning, and Technology for teachers such as interactive whiteboards or learning platforms.

The Next Digital Culture event take place: 2pm-4pm Wednesday 15th March 2017  

This months event is a workshop on paper prototyping which will be delivered by Joel Gethin Lewis

Gethin Lewis has been a Visiting Practitioner at in GCD at CSM teaching on BA and MA and more importantly has developed an amazing long term practice and portfolio of projects in computation, art, and design.

Joel’s workshop focuses on the us of  paper and pens to quickly physically prototype ideas. The idea is to find out the challenges and opportunities around an idea before spending money on building it – the technique works for anything from products to websites to workshops.

For further details please email :brydie.scott@csm.arts.ac.uk  to register your interest.

Digital Culture

TYPOGRAPHY

October 25, 2016 in IID

During our typography workshop we learnt about various different fonts / typefaces and some basic rules to typography. The best way for us to learn how different fonts are used in design and publishing was to go around the local area and trace different pieces of typography. Here is a selection of the typefaces I chose:

192018

 

22 2123

 

 

 

 

 

 

 

 

 

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I used only one piece of tracing paper so that I had to limit the things that I chose. This meant that I was able to see the differences in the fonts and the various ways they are displayed easier, it also meant that I only picked things that really caught my eye and that I found interesting.

I found this workshop very useful as typography is a massive part of design and having a basic understanding is essential.

COLOUR THEORY

October 18, 2016 in IID

Here is a basic overview of colour theory and the difference between colours.

PRIMARY COLOURS: Red, yellow and blue, they are called primary colours because you can’t mix other colours to make them.

SECONDARY COLOURS: Orange, green and purple, these are made up of two primary colours mixed together. red + yellow = orange, blue + yellow = green, red + blue = purple.

TERTIARY COLOURS: These are the colours between the primaries and secondaries like a purple-y red or a green-y blue. They are the third level of colours.

COMPLIMENTARY COLOURS: Complimentary colours are called this not because they go well together but because they have the “full compliment of primaries”. For example red and green are complimentary colours as green is made up of the other two primary colours; therefore yellow and purple, and blue and orange are also complimentary colours. They also happen to be opposite each other on a colour wheel.

Here is a colour wheel showing the different levels of colours:

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PROJECTION MAPPING TUTORIAL

October 17, 2016 in IID

As our current brief and project requires the use of projection mapping; it was important to have a tutorial on this so that everyone knew the basics of what to do.

We started with an overall introduction to the projectors, how they work, various settings and how to set everything up. The second step was to familiarise ourselves with the computer program Mad Mapper. Instead of just projecting straight onto a wall or blank surface, we decided to make it a little more difficult for ourselves and project onto a mannequin. We set up the projector to cover the mannequin so that we could see the entire space we were working with. When you open Mad Mapper this is the basic grid that is displayed:

08The next task was to 09mask out the areas the we did not want to project onto (the wall) and so that the mannequin was completely white.

Here was the outcome of our mask made in Mad Mapper:

 

 

As10 you can see the mask is not perfect, but with a little more practise we will be able to get the exact shape that we want and potentially project onto anything we like. To test out the process we chose an image to start off with to project onto the mannequin and this was the finished result:

PERSPECTIVE

October 11, 2016 in IID

“every single person has a different perspective when looking at the same thing” – Edward Huang.

The main aim for this workshop was to understand that everything has perspective and will look different dependent on where you look at it from. For example in every painting the artist has an intended viewpoint and if you don’t look at it from that point then it will look slightly different than it was meant to. In a lot of cases this will mean that the image looks slightly distorted.

After a demonstration showing the way that a ball can look completely different from each viewpoint, our task (in pairs) was to set up objects that were to be drawn on a piece of glass and a viewpoint to look through so your perspective throughout is the same.

Here were the results for this task:

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After the workshop, I decided to do a little research into perspective and I found an interesting video on how Kokichi Sugihara uses perspective in his work to create amazing artistic illusions.

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